UX laws,demonstrated on you
Every UX law gets explained the same way: a sentence, a diagram, and your agreement. You nod, you close the tab, you design the same screen you were going to design anyway. So this one doesn't explain. Open a card and the law runs its experiment on you, using your hands and your numbers.
Things you can time
A stopwatch settles these. Each one measures something your hands or your eyes actually did, and draws its curve from your own numbers.
Things you keep
What survives after the screen is gone — how much you held, which parts came back, and what an experience is reduced to once it is over.
Things your eye groups for you
Five cues fighting over the same field. You have already grouped what is below before you decide anything, and the cues do not carry equal weight.
Things that arrive before you look
All of these happen ahead of any conscious decision. You know where the control is before you find it, you have judged the thing before using it, and you brought a model of it with you.
Things that shape the work
Not about you. These are claims about how systems and effort behave, so nothing here takes a reading — you move the parts and watch what refuses to change.
Where the list comes from. The collection I'm working through is Laws of UX by Jon Yablonski — the canonical version, and worth reading in full. His content is licensed CC BY-NC-ND 4.0, which permits sharing but not rewriting, so none of the wording here is his. The laws themselves belong to the psychologists who found them.
Who wrote it. Claude did. The prose, the demonstrations and the statistics, all of it, working from my direction and my edits. I picked the laws, decided what each page had to prove, and threw out the versions that did not. I would rather say that than let you assume otherwise.